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Pictured Above: Stages of Animation. Pictured Center: T-Pose with uniform rigged and ready to deploy for action! Final render of a complete 3D Character. |
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![]() Camber MOCAP | Play Demo | Size: 4.21 MB Body Capture Our body capture system has the fidelity to capture all types of human body movement including both subtle and fast motion in full 3D to within 0.1 mm. With the ability to track two actors/skeletons at the same time, complex and detailed scenes can be performed allowing for more creativity throughout the production process. In addition we have the capability to track rigid bodies/props that can be incorporated in real-time allowing for better defined realism and movements that are captivating to the end user. All of these capabilities provide a very powerful and customizable capture solution. Facial Capture Our Facial Capture process brings new depth and emotion to digital content. Varying numbers of facial markers are reliably tracked in full 3D to within 0.1 mm, allowing for the capturing of subtle movements and emotion. In addition, synchronized audio and video tracks are recorded for each take, providing valuable feedback and are a great tool when editing in post production helping us to further improve the quality and realism desired by our industry. |
Just as the character modeling process is important to show realism, so is the environment modeling process. The subtle details and overall appearance in a particular scene can make all the difference in the effectiveness of the training material.
Examples of environment modeling is anything relating to a place or object which can be animated for visual purpose and setting for customized vignette animation for our curriculum courseware.
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Cinematic vignettes make each of our training courses unique and provides a realistic and believable learning through story, actions, and assesments.
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